![]() They compromise Godfall's visuals in all the wrong areas and deliver performance gains which are not high enough to be worth the visual downgrades. These two settings will deliver huge performance gains on most PCs.Īs noted on pages 3 and 5, Godfall's Medium and Low presets look awful. Lowering Godfall's Post-Processing setting to low generated a performance boost of around 11% on our RTX 2080 Ti at 4K, allowing us to stay above 60 FPS in most situations when Visual Effects are also set to Medium. Players will not notice a quality drop, but they will notice a performance boost. Better still, this change had a minimal impact on Godfall's visuals. On page six of this analysis, we noted that changing Godfall's Visual Effects setting from Epic to Medium increased our average framerate by almost 50% on our RTX 2080 Ti at 4K. ![]() Godfall's Epic Preset is extremely demanding, and PC gamers can achieve a significant performance increase by making a few small settings changes. This is another clear sign that Godfall was not developed with older hardware in mind. Godfall benefits from the architectural enhancements that were made with AMD's Vega and RDNA architectures. With Godfall, we also noticed that our RX Vega 56 delivered larger than normal performance increases over AMD's older RX 580 graphics silicon. Next-gen games will require strong processors. Remember, PS5 and Xbox Series X/S use eight-core Zen 2 processors. The era of the quad-core is over, and this will become clearer once more games are produced with next-generation systems in mind. Quad-core systems are slowly becoming irrelevant, and 6-core systems will soon be the new baseline for new gaming PCs. Furthermore, moving to a 6c12th setup yielded a further 17,77% boost in 1st percentile framerates. Older hardware doesn't cut the mustard anymore, especially if you are targeting 60 FPS framerates.ĬPU-wise, Godfall clearly benefitted from having access to more CPU cores, with the move from 4c4th (4 cores, 4 threads) setup to a 4c8th setup yielding a29.6% increase in Godfall's 1st percentile framerates (see page 4 of this article). There's a reason why the developer recommends Nvidia's GTX 1080 Ti and RX 5700 XT graphics cards on PC. Yes, we did test Assassin's Creed Valhalla last week, but that game also launched on PlayStation 4, and Xbox One, tying the game to current-generation hardware and their capabilities.Ĭounterplay Games designed Godfall with next-generation hardware in mind. Godfall is the first "next-gen" game to reach OC3D's gaming test suite. What Next-Gen means for current-gen hardware With that said, let's get this conclusion started. Your readers deserve better, and the developers of the games you test deserve better. It is also worth noting that Godfall's prologue is significantly less demanding than other sections of the game.Īs much as we don't want to throw other websites under the bus, it is heartening to see websites fail to take their testing procedures seriously. How do we know this? Godfall's built-in benchmark is accessible from the game's main menu when players are within the game's hub area, which is only available after players finish the game's prologue. In the case of Godfall, we have seen websites report that the game lacks a built-in benchmarking tool and haven't played the game enough to get past the game's prologue. Many focus on getting their analysis out first, and that leads to shoddy and often incorrect results. When analysing the performance of new PC games, it always surprises us how little effort some other websites put into their work. ![]() Conclusion - What does next-gen mean for old hardware?
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